botitle2.jpg (66948 bytes)
(1980)

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The Ring of Pinball
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This game is for sale, for the right offer.  :-)
I am not actively advertising my Blackout, but if some enthusiast with lots of money would like to buy it....
let me know!

 

This is a classic machine, and one of the first to include Lane Change and synthesized speech.
When I purchased mine, it had no sound, no general illumination, one dead flipper, one broken drop target bank, and several bad lamp sockets.
On top of all that, it was filthy.  And when I say filthy, I mean that the drop targets literally could not fall because they were being held up by filth.

The machine was cleaned and waxed, all rubbers and ball guides were replaced with new, all broken elements were repaired or replaced.
I even managed to locate NOS target decals!

And here she is now:

(Click picture for larger version)
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Backglass

BOplayfieldsm.JPG (19082 bytes)

Whole playfield view

 

BOupper1sm.JPG (18337 bytes)

Upper playfield (view 1)

BOupper2sm.JPG (18265 bytes)

Upper playfield (view 2)

BOupper3sm.JPG (18438 bytes)

Upper playfield (view 3)

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Outhole view




Blackout /No. 317/ Williams Electronics, Inc., June 1980, 4 players
Model number: 495
Production run: 7050
Theme: Outer Space
Design: Claude Fernandez
Art: Constantino Mitchell
Photos in: Silver Knight pp. June/July 1995




Instructions (from the insert card)
  • Insert coin and wait for machine to reset before inserting coin for next player.
  • Making 1-2-3 lights multipliers. Right flipper button rotates 1-2-3 lanes.
  • Top stand-up target lights and rotates jet bumpers.
  • Making 5-left targets once increases hole kicker value to 5000 and also advances left spinner value, 2nd time lights
    inside lane rollovers. 3rd time lights out lanes for specials.
  • Making top 3-bank drop targets once increases eject hole value to 5000, 2nd time lights both top right side spinners.
  • Making center 3-bank drop targets once increases eject hole value to 5000; light rotates from spinners.
  • "Blackout" is obtained by making each target bank once or top 3 bank drop targets 3 times on same ball. Making
    "Blackout" doubles eject hole light values.
  • Extra ball lights by building left spinner lane value to 20,000.
  • Left spinner lane values are obtained by making 5-left targets and completing entire loop through left and top
    spinners.


Blackout Owner's List

[SUBMIT LISTING]

 

Name of Owner Location Serial No. Notes
Mitch Brink Sterling, IL 445436  
       
       

 


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